“While the UKIPO’s recent guidance provides welcome clarity on its current approach, the Office specifically notes the fast-moving nature of the technological landscape and the ongoing need to review ...
As of March 31, 2025, Dbim had $4.5 million in cash and equivalents and $2.5 million in total liabilities. The company has generated free cash flow for the twelve months ended March 31, 2025, of $2.2 ...
The gaming industry has experienced unprecedented growth, with revenues projected to reach $321 billion by 2026. This surge is largely driven by the expansion of virtual economies, where digital goods ...
The registration of trademarks related to virtual goods and NFTs has been an international hot topic for many months. Consequently, many brand owners have been lining up to extend the protection of ...
The Wall Street Journal's Sarah E. Needleman explains how the the mobile video game industry makes billions by perfecting the art of selling "virtual goods" for as little as 99 cents.