The director on Final Fantasy 7 Remake Part 3 has said that the jump to Unreal Engine 5 could risked progress on the game's development being stalled. Instead, FFVII Remake Part 3 is sticking with UE4 ...
You don't get something for nothing in the world of graphics, though, and when it comes to neural texture compression, all ...
Naoki Hamaguchi, director of the Final Fantasy 7 remake trilogy, says he's surprised by how fans reacted to the news that the trilogy finale would be developed using Unreal Engine 4, rather than the ...
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