Realistic graphics with high-quality textures can consume significant amounts of graphics memory. While having a powerful graphics card is one solution, optimization is also a way to reduce VRAM ...
Forward-looking: Nvidia has been working on a new method to compress textures and save GPU memory for a few years now. Although the technology remains in beta, a newly released demo showcases how ...
NVIDIA has officially launched its DLSS Transformer model as part of the 310.3.0 SDK, significantly advancing upscaling while reducing video memory requirements. This new approach directly tackles a ...
Rendering trees in 3D has always been a bit of a memory hog, but AMD seems to have chopped down the problem with a new technique called “work graphs”. According to the boffins at AMD, this method cuts ...
In context: Modern game engines can put severe strain on today's hardware. However, Nvidia's business decisions have left many GPUs with less VRAM than they should. Fortunately, improved texture ...
AMD has stuck its head above the parapet in the increasingly fraught GPU VRAM discussion, with the company's chief architect of gaming solutions, and former Alienware co-founder, Frank Azor, claiming ...
There’s no such thing as too much RAM—ask anyone who’s trying to find a good deal on an Nvidia graphics card. But you might not need to drop a month’s rent on a new GPU to free up some VRAM! Just wait ...
Nvidia's RTX Neural Texture Compression (NTC) has taken a big leap forward thanks to Microsoft’s DirectX Cooperative Vector support in the latest DirectX Raytracing 1.2 update. Early tests show a ...
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