The latest update to DXVK brings it up to DXVK 2.0, which addresses shader compilation changes to minimise the shader compilation stutters in DX11 games, and we all know those bloody stutters suck.
A lot of things are changing in Destiny 2 with the upcoming release of the Shadowkeep expansion. A couple of those changes share an overall change of direction for some of the items of the game, ...
Using OpenGL and GLUT, you can increase the speed of your image processing by using the power inside your system's GPU. Video games have been making full use of GPUs for years. Now, even nongraphical ...
If I'm not mistaken, PS 1.4 is (at least part of) the ".1" in DX8.1, and the GF4 is only DX8 compliant (through PS 1.3). ATI worked with Microsoft on the PS 1.4 spec present in DX8.1, and implemented ...
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