The last part of the Embedded Systems programming discuss about interrupt processing and the alternative process of polling. It briefly describes interrupts and polling, as well as the interrupt ...
Performance is a topic that never strays far from the mind of most embedded systems developers. However, relatively speaking, many of us have it easy. We develop soft real-time systems in which a few ...
After introducing interrupts and the foreground/background architecture, I am finally ready to tackle the concept of a Real-Time Operating System (RTOS). In this first lesson on RTOS (commonly ...
This paper will discuss design practices and guidelines that will maximize the efficiency of interrupts and interrupt handling in an embedded system IC. These practices can result in a smaller code ...
Heterogeneous multiprocessor (HMP) systems, using functionally asymmetric compute elements, such as application processors and microcontrollers integrated within the same SoCs, are now used ...
Just as you can often treat device registers as a memory-mapped struct, you can treat an interrupt vector as a memory-mapped array. In my last column, I suggested that you use casts sparingly and with ...
Modern embedded systems are expected to operate with predictable timing, continuous reliability, and near-instantaneous response under increasingly complex workloads. From automotive control units and ...
With the advent of multithreaded/multicore CPUs, even embedded real-time applications are starting to run on SMP systems—for example, both the Xbox 360 and PS/3 are multithreaded, and there even have ...
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