As a self-proclaimed lifelong learner and former educator, Amy Boyington is passionate about researching and advocating for learners of all ages. For over a decade, Amy has specialized in writing ...
level design often comes up in interviews with game developers. Level design is one of the important factors that determine the fun of a game, and the Level Design Book, a non-profit project founded ...
As a self-proclaimed lifelong learner and former educator, Amy Boyington is passionate about researching and advocating for learners of all ages. For over a decade, Amy has specialized in writing ...
There are many jobs in this world. Some are so bizarre you probably don’t know they exist; some you might have had no idea people actually make a living at. In an effort to highlight some of these ...
No matter what aspect of game development you're interested in, the Princeton Review has worked to find the best school for you. When you purchase through links on our site, we may earn an affiliate ...
What makes an awesome game? Is it the characters, the plot, the world it’s set in, or just how many weapons you have at your ialoisposal? The games that have stood the test of time never rely on only ...
After having mixed feelings about the original Psychonauts, I spent my weekend playing the sequel and I am hopelessly in love. Double Fine's follow-up fixes virtually all the problems I had with the ...