CryENGINE 3 was on display at E3 2012, and could have serious ramifications for game development in general. Crytek was also sure to explain how they distinguish themselves from their competitors.
Physically Based Shading – In contrast to traditional observational based shading seen in most real-time game engines, CRYENGINE's brand new Physically Based Shading model simulates the interaction ...
Alex Co has been writing about games for 15 years and running, and is a huge fan of online shooters and anything horror related. Crytek's Crysis showcased cutting-edge visuals with breakthrough ...