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Cohorts are the only figures in the game directly controllable by the player. The basic control paradigm is left click to select, right click to set a destination or target. (Standard RTS Controls) * ...
Leipzig, GERMANY (August 18, 2005) - Vivendi Universal Games (VU Games) today announced development of Sierra Entertainment's Caesar TM IV (www.caesariv.com), the sequel to the million unit plus ...
To create and employ a military force the player must build a number of military structures. The required military buildings are: - Forts – this is where soldiers live, but is not a home per se. * ...
The economic model is Caesar IV's strongest point, as the game offers a multi-layered system with an impressive amount of depth. Each bit of the economy relies on the one below it, forcing players to ...
Unlike many other city-builder games, buildings that offer vital services do not have a "radius of effect", but instead need to be accessible via roads that must be built between them and your ...
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